Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Item Type | No Grouping
Jump to: Article
Number of items: 2.

Article

Ahmed, Alim Al Ayub and Widodo, Mulyanto and Komariah, Aan and Hassan, Isyaku and Sukmana, Nano and Ali, Muneam Hussein and Abbas, Ahmed Kamill and Rohi, Ali (2022) Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game? Education Research International. ISSN 2090-4002

Ahmed, Alim Al Ayub and Sayed, Biju Theruvil and Wekke, Ismail Suardi and Widodo, Mulyanto and Rostikawati, Dian and Ali, Muneam Hussein and Hussein, Hamed Ali Abdul and Azizian, Mahdieh (2022) An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention. Education Research International. ISSN 2090-4002

This list was generated on Tue Nov 29 05:50:49 2022 WIB.