Sulistiono, Wahyu Eko Similarity Check - Virtual Reality as Learning Media for Lampung Historical Heritage. IEEE.

Similarity Check - Virtual Reality as Learning Media for Lampung Historical Heritage p.pdf

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Lampung Province has a lot of historical heritage which is a world heritage for future human generations. The Lampung Museum, which was founded in 1975, plays a role in ensuring the continuity of history in the people of Lampung. Dissemination of Lampung history can be improved through education 4.0. Virtual Reality is a technology that allows a user to interact with the environment that exists in the virtual world and can provide information. Virtual Reality can help disseminate the history of Lampung with interactive and humanistic interaction models for historical objects that are presented without being bound by space and time. In addition, the ongoing COVID-19 pandemic has had a major impact on the performance of the Lampung museum in disseminating the history of Lampung. The method used to develop Virtual Reality of Lampung Historical Heritage consists of seven stages, namely Problem Formulation, Determination of Motivation, Idea Development, Design, Prototype Making, Testing, Advanced Development, and Implementation/Release. Eight historical objects were modeled and enriched with information regarding their relationship to Lampung history, namely the Lampung Museum, Thay Hin Bio Vihara, Al-Anwar Mosque, Lampung Siger Tower, Krakatau Monument, Kerti Bhuana Temple, Nuwo Sesat Traditional House, and the Japanese Cave. It is hoped that with the availability of Virtual Reality of Lampung Historical Heritage, the dissemination of Lampung history can be carried out more progressively through education 4.0.

Item Type: Other
Subjects: Q Science > Q Science (General)
Divisions: Fakultas Teknik (FT) > Prodi Teknik Informatika
Depositing User: Mr Wahyu Eko Sulistiono
Date Deposited: 27 Jan 2023 08:09
Last Modified: 27 Jan 2023 08:09

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