Ariatama, Soni and Adha, Muhammad Mona and Rohman, Rohman and Hartino, Ahman Tosy and Ulpa, Eska Prawisudawati (2021) USING VIRTUAL REALITY (VR) TECHNOLOGY AS AN EFFORT TO ESCALATE INTEREST IN ONLINE LEARNING DURING PANDEMIC. JURNAL PENDIDIKAN TEKNOLOGI INFORMASI DAN VOKASIONAL, 3 (1). pp. 1-10. ISSN e-ISSN 2715-9647 | p-ISSN 2720-9091

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To achieve this goal, humans continue to innovate in making assistive devices to carry out teaching and learning activities, and one of them is making a learning medium. The pandemic period that occurred in 2020 made learning carried out online so that online learning platforms or media became very important to mastered and implemented by both teachers and students. Learning media using virtual reality (VR) is an alternative solution to offer new and fun learning practices for students. VR brings interesting videos/images with adjustable time duration. This article uses a literature study approach, by collecting various materials and information, then the analysis made based on the documentation and reflections that have been compiled. The use of VR encourages learning media innovations that are different from before to increase participation and students' critical thinking perspectives and to bring students closer to VR technology. The characteristics of technology that are suitable for use such as Virtual Reality (VR) media can be implemented in the teaching and learning process in the midst of the current pandemic which aims to attract students' interest and feel a classroom-like atmosphere when offline learning takes place.

Item Type: Article
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan (FKIP) > Prodi PPKN
Depositing User: Mr Muhammad Mona Adha
Date Deposited: 28 Jan 2022 02:27
Last Modified: 28 Jan 2022 02:27

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