Septiana, Dewi and Wati, Rahmi Ria and Kingkin wahyuningdiah, kingkin (2021) IMPLEMENTATION OF SELL AND PURCHASE IN STEAM ONLINE GAME PLATFORM BASED ON STEAM SUBSCRIBER AGREEMENT. In: ULICOSS 2021, 31 AGUSTUS 2021, bandar lampung. (Submitted)

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Abstract— Many games entertainment has switch to digital or commonly called as online game. Game service providers are also developing, one of which is VALVE, which makes a game platform called Steam. Steam is a platform that sells games and non-game software. However, there are problem that arises. Which are, how is the implementation of the sale and purchase agreement based on the Steam Subscriber Agreement between Steam users and The Steam itself? And what are the obstacles that occur in the implementation of the sale and purchase agreement on this steam platform? The long-term goal of this research is to form the basis of government policies in accordance with the principles of buying and selling agreements. The policy basis in the form of regulations is needed regarding the obstacles faced by online game platform users. Users/users of online game platforms expect legal protection in the implementation of this sale and purchase agreement, because they are always in a weak position that does not have a bargaining position. This research uses a statutory approach. a statutory approach is used to map the basis of government authority in regulating sale and purchase agreements on the online game platform steam.

Item Type: Conference or Workshop Item (Paper)
Subjects: K Law > K Law (General)
Divisions: Fakultas Hukum (FH) > Prodi Ilmu Hukum
Depositing User: DEWI SEPTI
Date Deposited: 15 Nov 2021 01:29
Last Modified: 15 Nov 2021 01:29

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